So here we are, the Ludum Dare 48 hour compo is over, and the game has been submitted. It turned out to be quite a ride, and as always, you wish you had more time.
The Highbred Pixel can be considered an experiment, where i played around with a few mechanics, and attempted to add some narrative.
You control a little pixel, in some sort of pixel breeding complex. The theme evolution had a great impact on the original design, but i had to chop up the game so much due to the time constraints, which is reflected in the game – its short. The theme is however still present, but not really as originally intended.
The dialogue itself was thrown in “on the fly”, and i almost want to go back and edit it. But here it is! After ~15 hours of work clocked in, its at least playable from start to end, and you get to experience some cool mechanics!
It has been a blast, and i had a lot of fun doing it. Hope you’ll have some fun playing it! Check out the links below to give it a go.
The controls are not optimal, but move around with the arrow keys, and experiment with holding the space bar if you’re stuck!